Friday 5 February 2016

Defining Soundtrack Terminology - David


  1. Naturalistic: Dialogue that is realistic between characters.
  2. Anti-naturalistic: Dialogue that isn't realistic.
  3. Functional Dialogue: Dialogue that is used to help with narrative. ("Look over there!")
  4. Score: When someone composers the music for a whole film.
  5. Mood: The feeling that the music sets within a scene.
  6. Diegetic:  Sounds/music that would be heard within the scene. (Music on a radio)
  7. Non-diegetic: Sounds/music that wouldn't really be in the scene. 
  8. Genre: The type/category the music would be.
  9. Establishing Sound: Sounds that set the scene, letting you know where you are.
  10. Tone: How heavy, soft, warm, cold the music is.
  11. Ambient: Music/sounds that create a certain atmosphere and feeling.
  12. Synchronous: When you can see the cause of a sound.
  13. Non-synchronous: When you hear a sound but don't see the cause of it. 
  14. Hyper-real: Overly exaggerated/loud sounds and music.
  15. Foley: Sound effects that have been created naturally. (Using the click of a stapler as a camera shutter).
  16. Sound Mix: How the music and sounds are mixed together, whats louder, whats quieter.
  17. Sound Bridge: Sounds/music that is carried on from one scene to another.
  18. Emotional Realism: When the sounds match the emotions of a character.
  19. Sound Motif: Recurring theme within the music.


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