- Naturalistic: Dialogue that is realistic between characters.
- Anti-naturalistic: Dialogue that isn't realistic.
- Functional Dialogue: Dialogue that is used to help with narrative. ("Look over there!")
- Score: When someone composers the music for a whole film.
- Mood: The feeling that the music sets within a scene.
- Diegetic: Sounds/music that would be heard within the scene. (Music on a radio)
- Non-diegetic: Sounds/music that wouldn't really be in the scene.
- Genre: The type/category the music would be.
- Establishing Sound: Sounds that set the scene, letting you know where you are.
- Tone: How heavy, soft, warm, cold the music is.
- Ambient: Music/sounds that create a certain atmosphere and feeling.
- Synchronous: When you can see the cause of a sound.
- Non-synchronous: When you hear a sound but don't see the cause of it.
- Hyper-real: Overly exaggerated/loud sounds and music.
- Foley: Sound effects that have been created naturally. (Using the click of a stapler as a camera shutter).
- Sound Mix: How the music and sounds are mixed together, whats louder, whats quieter.
- Sound Bridge: Sounds/music that is carried on from one scene to another.
- Emotional Realism: When the sounds match the emotions of a character.
- Sound Motif: Recurring theme within the music.
Friday, 5 February 2016
Defining Soundtrack Terminology - David
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